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Mission Rewards

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You can gain additional Experience Point and Requisition Point bonuses for completing a the mission under its Turn Goal, achieving a high Kill Rate per Turn or achieving Secondary Objectives. The two highest reward percentages you've earned are combined to create a multiplier that applies only to the primary mission rewards.

Turn Goal[edit | edit source]

Every mission has a specific goal as to how fast your team should try to accomplish it, though in some cases a mission will always last the turn goal e.g. Patrol route is always 6 turns. By completing the primary mission objective with time to spare, you can gain bonuses to both RP and XP.

  • Completing a mission with at least 40% of the Turn Goal remaining will yield a 20% bonus to XP and RP.
  • Completing a mission with 30-39% of the Turn Goal remaining will yield a 15% bonus to XP and RP.
  • Completing a mission with 20-29% of the Turn Goal remaining will yield a 10% bonus to XP and RP.
  • Completing a mission with 10-19% of the Turn Goal remaining will yield a 5% bonus to XP and RP.
  • Completing a mission with under 10% of the Turn Goal remaining or exactly equalling the Turn Goal will yield a 2% bonus to XP and RP.
  • Completing a mission but exceeding the turn goal will yield a 0% bonus to XP and RP.

Kill Rate Per Turn[edit | edit source]

The number of kills your permanent squad members achieve over the entire the mission is averaged out by the number of Turns you took the complete the mission. e.g. 43 kills in 6 turns = 7.2 . Major Luthor & Paladin Nyra do not contribute their kills to the average. This kill rate grants bonuses to both RP and XP.

  • A kill rate greater than 8.0 per turn will yield 20% bonus to XP and RP.
  • A kill rate of 7.1 - 8.0 per turn will yield 15% bonus to XP and RP.
  • A kill rate of 6.1 - 7.0 per turn will yield 10% bonus to XP and RP.
  • A kill rate of 5.1 - 6.0 per turn will yield 8% bonus to XP and RP.
  • A kill rate of 4.1 - 5.0 per turn will yield 6% bonus to XP and RP.
  • A kill rate of 3.1 - 4.0 per turn will yield 5% bonus to XP and RP.
  • A kill rate of 2.1 - 3.0 per turn will yield 4% bonus to XP and RP.
  • A kill rate of 1.1 - 2.0 per turn will yield 2% bonus to XP and RP.
  • A kill rate equal to or less than 1.0 per turn will yield 0% bonus to XP and RP.
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