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Captain

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Captain is the class of the commander of your Templar Battleforce.

Overview[edit | edit source]

Captains can specialize into a variety of different play-styles to compensate for, or augment, nearly any squad composition thinkable. Captain builds are typically first distinguished by whether they specialize in their pistol, a sword and shield, or a balanced combination of the two. Captains have rather high base attributes such as HP and Toughness that allow them better survival than perhaps any other class.

They represent the player on the battlefield as no additional captains may be recruited and their death is the only one that will always result in a mission failure; everyone else can be replaced.

Starting Attributes[edit | edit source]

Captains begin with the following attributes, skills, and class features:

Class Features[edit | edit source]

  • Base HP: 110 + 1 per level
  • HP Modifier: + 7 HP per Fortitude
  • Toughness Modifier: 150% of Fortitude
  • Resistance Modifier: 250% of Willpower
  • SP Cost: 0 (Leads every deployment)

Attributes[edit | edit source]

  • Fortitude: 4
  • Willpower: 2
  • Focus: 2
  • Strength: 4
  • Quickness: 3

Skills[edit | edit source]

  • Gunnery: 3
  • Warrior: 4
  • Tactics: 3
  • Evasion: 3
  • Grenades: 3

Starting Talents[edit | edit source]

The Captain starts with a single rank in Slash, Precision Fire, Commander's Confidence, and Frag Grenade.

Usable Gear[edit | edit source]

The Captain uses swords, shields or pistols, Tact-Systems (War Gear also used by Paladins) and Pilot Suits (War Gear also used by Scouts). The Captain wears medium and heavy armor.

Captain's Talents[edit | edit source]

Slash[edit | edit source]
  • Single Target Melee attack.
  • Used in counter-attacks.
  • Has low heat cost, and gains considerable bonus accuracy, damage, and even penetration at high ranks.
Precision Fire[edit | edit source]
  • Single Target 3 or 4 range pistol attack.
  • Requires a pistol side-arm. (Thus cannot be used in tandem with a shield.)
  • Has a low heat cost, and gains considerable accuracy and damage bonuses at high ranks.
Commander's Confidence[edit | edit source]
  • Buffs a group of allied templars with additional accuracy (melee and ranged) as well as dodge (ranged defense.)
  • Buffs a maximum number of allies equal to the Captain's tactics skill level.
Frag Grenade[edit | edit source]
  • Deals AoE damage to a 3x3 area.
  • Uses the grenade skill for accuracy.
  • Has limited uses. At rank 1, it may be used 3 times per mission.
  • Higher ranks add a considerable amount of penetration as well as additional uses per mission.
Pressing Need[edit | edit source]
  • Single target buff of adjacent ally to give additional MP and some Dodge.
Warrior's Wrath[edit | edit source]
  • Self-only buff that increases MP by a single point, and grants bonus accuracy and damage.
  • Higher ranks also increase critical hit chance by a moderate amount.
  • Unlike the Captain's other buffs, this talent requires 2 AP to use.
Denounce[edit | edit source]
  • A Single-target crippling attack that causes a foe that takes damage from this skill to be easier to critically hit, and have lowered parry and armor.
  • Debuff lasts 3 turns
  • Requires triple the heat to use compared to Slash and has slightly lower accuracy and significantly lower damage.
  • The debuff resulting from Denounce opens the target up to attacks from other templar as well as followups from the Captain. This makes a Denounce followed by a Slash a particularly deadly combination for a moderate amount of heat, assuming the talents both have reasonably high ranks.
Honing[edit | edit source]
  • A single target ranged attack that applies a self buff if it hits and deals damage.
  • The buff grants significant damage as well as critical hit chance for the following three turns.
  • The attack itself is weaker and less accurate than Precision Fire while requiring quadruple the heat expenditure.
  • Unlike Denounce, this skill will not aid other templars against a foe directly, but will allow the Captain to use his/her other talents against enemies not hit with Honing and still benefit.
  • Requires a pistol.
Bladeweave[edit | edit source]
  • A cross-shaped melee AoE attack.
  • Costs triple the heat when compared to Slash but hitting multiple targets is typically worth the cost.
  • Has a greater damage and penetration bonus than Slash with slightly less accuracy.
Arc Fire[edit | edit source]
  • A small fan shaped ranged AoE attack with a bonus critical hit chance.
  • Costs 6 Heat and can hit up to three targets, rewarding excellent positioning quite seriously.
  • Less damaging than Precision Fire.
Discerning Eye[edit | edit source]
  • A group debuff ability that lowers foes' deflection and parry (melee defense).
  • Lower ranks hit in a cross shape. Ranks 6-10 hit in a 3x3 shape. Both are still limited to max targets by the Captain's Tactics skill.
  • The range on this skill is quite high and combined with a 1 AP cost and unlimited number of uses makes this an excellent skill to use frequently if you can spare the 9 heat.
Fire Commander[edit | edit source]
  • A group debuff ability that lowers foes' dodge (ranged defense) and makes the Captain and his allies more likely to land critical hits on them.
  • Lower ranks hit in a cross shape. Ranks 6-10 hit in a 3x3 shape. Both are still limited to max targets by the Captain's Tactics skill.
  • The range on this skill is quite high and combined with a 1 AP cost and unlimited number of uses makes this an excellent skill to use frequently if you can spare the 9 heat.